Melee input lag dolphin. Example: Frame advance lag, Dolphin 4.

Melee input lag dolphin Reply. If you already have a Following up on Melee 120FPS - Input Lag Tests and More - 5/12/2016 . 0-5886 is what the Melee players use, and it runs phenomenally. The best ones are ~9 ms. that being said, that cheap adapter might have input lag Input: Mayflash GC to PC (the one with input lag, no Wii support) + official Japanese Smash controller Second, the troubleshooting I did before this: I switched between OpenGL and Direct3D (I almost always get worse Faster melee has basically no input lag. Melee. Sort by: Best. Dolphin is a very demanding program, so configuring Dolphin the right way is very important to run titles smoothly. Next article 6 Best Filelinked Alternatives for Android and because crt + console melee setups innately have input lag, so it is better to mirror that input lag in dolphin to keep the experience consistent with regular console setups. Im wondering if i may have set up the controllers wrong. Speaking of graphical hacks, one that you may be particularly interested in is the "Immediately Present XFB" setting which can actually result in input lag that is lower than what So, playing Melee on Dolphin, I’ve always had input lag. Thanks for that; turns out it was set ok so i read some comments on here that mentioned that if you are launching uncle punch through the slippi dolphin launcher aka faster melee, you should always be launching through netplay and introducing a 8 buffer. WhatsApp. It queues up actions till the next frame. source. I'm Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support Threads: 2 Joined: Dec 2022 me and my friend got netplay working but when playing he has HORRIBLE input lag. Also, my recommendation would be to use FasterMelee 4. I have the 20xx hack pack for melee both on console and the emulator and notice that the inputs only register one frame later on dolphin Melee Netplay Community Build works best and is optimized for emulation play, it works in all stages save for Fountain of Dreams while some stages in vanilla Melee run slowly; Brawl doesn't work well on menus or on any stage, but runs @60fps on 1v1 fights in custom stages, so creating FD and Battlefield clones is the way to go!; Super Smash Bros. It is strange because I don't have this problem with Ultimate The argument centres around an online multiplayer community, in particular - those that use the Dolphin emulator to play Melee online have been apparently divided over a method to reduce input lag. Setting it too high causes unnecessary lag, whereas setting it too low causes lag spikes (uneven framerate). Hi, I've installed SSBM on my steamdeck, and everything seem to work fine. Audio input lag is much higher than console even on 0 I finally downloaded P+, but I'm experiencing a lot of input lag. Your results may vary). Hey Guys, Halo 3 on xbox 360 was 30 fps, melee is 60 fps. CPU overhead shouldn't be the issue. 67ms display lag. 0, any other version of dolphin before that has the normal polling that was causing dropped inputs as well as more input lag, not to mention the lag from the wii u adapter was still relevant, with the release of dolphin 5. Yeah I've tested frame by frame. I want to play some Super Smash Bros Melee on Dolphin, only issue is my PC monitor has a ton of input lag and was not made for precise movement. A competitive Melee focused extension of the reddit Super Smash Brothers community. Melee Playing with any monitor setting besides exclusive full screen mode will add a few ms of input lag. I use a 13 inch 2017 MacBook Pro with Windows 10 boot camped onto it to run Melee online and stream it on twitch with OBS. Q&A. The craziest thing about Slippi for the Smash Bros. Check out Radar's tutorial below, and read below for additional tips. For me BetterJoy v6. Stack Exchange Network. For some reason, Slippi works waaaaaaay better for me, but I've played with other people that insist that FM is better. 5 frames. We abuse this to make online play feel like CRT, but that was never a design consideration in vanilla Dolphin—the delay just existed to make online play work at all. I’m using the Faster Melee build, and am SDL is noticeably less precise and has documented issues with not processing trigger inputs properly. It runs well most of the time, but every now and then its stutters; aka it freezes for Not sure if this is the correct place to ask this, but I was wondering why I feel considerable more input lag when playing Melee on dolphin emulator with gsync and vsync enabled on nvcp, compared to gsync with vsync off. dolphin also "natively supports" any controller your pc will read, that's why standard controller is an option. Posts: 44 Threads: 13 Joined: Jun 2014 i have a custom gaming laptop here and i well over qualify as far as specs go, i can run every game in 1080P/60fps no lag but on games like smash bros theirs a input lag on my controller that holds me back from play smash bros So i have project m on dolphin, and it has a slight input lag, nothing huge, maybe like . That's excluding the lag caused by the display. 5 frames, and with a buffer of 4-5 it's more like 2-2. New comments cannot be posted and votes cannot be cast. Super Smash Bros. If you have a question, please read the Site FAQ first to see if your question has already been answered. Open comment sort options it might become possible soon to modify Melee and Dolphin to render at 120 fps. Quick comparison of TV and monitor types for Melee (lag range, input signal support, image quality and necessary hardware taken into account) Share Add a Comment. 2, Melee: v1. Ishii is a heavily modified version of Dolphin that was made to have as little lag as possible, which inadvertently requires more CPU. use port 2 on the Mayflash (or port 2 on the Nintendo This is not true until dolphin 5. FM5 Netplay Safe Kill Music Code You CANNOT have both selected or neither selected. I’m using the Faster Melee build, and am using the Mayflash Adapter (switched to the Wii U mode). Optimizing Dolphin Input Lag for an AMD card? So like everyone rn, I'm getting Slippi set up and am absolutely hyped to try it out. My computer runs at 144hz and the input lag is minimal. Kërkim Pune. (Most Kërkoni punë të tjera lidhur me Dolphin melee input lag ose punësoni në tregun më të madh në botë të punës me 24milionë+ punë. There's responses of Kadano, Dan Salvato, and in a different thread, a post about misconceptions on FM Super Smash Bros. The response time is only really noticeable with ghosting, which does not contribute In the emulation thread, the game picks up the latest input data when it needs to. 0? Is the lag present when you play offline? Slippi or Faster Melee will reduce your input lag. 1 frame lasts Input lag question . The game feels extremely clunky and sometimes my inputs don't come out at all. Pinterest. Many players will launch a solo netplay session (usually in Faster Melee), to take advantage of this. I feel like a bit of a rookie, because everyone seems to have no problem playing lagless FM, but it seems like I'm stuck with lag or even worse lag, but with tearing. fans from around the world have come to discuss these great games in over 19 million posts! In detailed explanation, me and my friends have all noticed that Dolphin has a bit of a frame lag when playing Project M/Melee in relation to a normal Wii. however, the input lag I am experiencing makes dashdancing impossible to do consistently and pivoting completely impossible. 5-2 frames faster than melee on console which is why a 2 frame delay is added to slippi matchmaking. When I use an HDMI cable to plug my computer into my TV and use that as the display, the framerate is noticeably low, and the input lag is quite severe (hard to play with any degree of accuracy). I have a PC/Wii U switch on my adapter, and I had heard the lag can be reduced by using the Wii U setting. But it sounds a bit strange for Megaman tbh. Ensure your buffer is correctly set. 5 - 0. Not sure if you're trying to play Melee, but in my case there are two preferred builds to play Netplay: Slippi and Faster Melee. It is definitely the best way to play Melee on PC, much more stable+reduced input lag. Due to small space and a desire to play in HD, I'm wondering what will be the best low lag monitor for me to play some Melee on would be. I've been searching for ways to address this but haven't had much luck (most At any point between the physical button press on your controller and the reception of photons and sound in your eyes and ears, there is potential for input lag in the signal chain in-between. Verify that you're using Dinput as stated above. Melee is fine but has occasional lag spikes along with stuttering. Add a Comment. 08-11-2015, 03:37 Melee Dolphin Build: FasterMelee v4. So not sure if this hasn't been posted before, but I have noticed there is input lag in Dolphin. Those are the big ones. Kërko Input lag / responsiveness issue with Super Smash Bros Melee on Dolphin . Controller Input Lag Fix [Magus] C202AD8C 00000002 7C630214 3863FBFC 60000000 00000000 Dolphin (Melee and Brawl) In the emulator Dolphin, you need to set the "Minimum buffer" manually. I usually get the best results with Vulkan or OpenGL. See Also: How to Fix Nintendo Switch Controller Lag – Quick and Easy Steps (Opens in a new browser tab) Facebook. If you have 4 frames lag after the console detected you pressed A (you can see that by showing inputs on display), there's nothing else to do. Whether I play natively on the deck or with a controller, it seems like the buttons are not very responsive. How do I minimize Dolphin's latency. While the general consumer doesn't care about how laggy Super Paper Mario is (to an extent - 3 seconds of input lag is a bit much), the Melee competitor needs as little lag as possible. Faster Melee Ishiiruka Dolphin is what a lot of top players use because of the graphical advantages and netplay support. My framerate is at a pretty steady 60fps, so I don't know why this happening. comments sorted by Best Top New Controversial Q&A Add a Comment [deleted] • Also, it's for video only. Example: So what's the current status of Dolphin exactly? Why isn't it being taken seriously? The main reason is simply because of input lag. Open comment sort options. 0-652, unless you wanna use 4. My price range is around $200-250 Any help and input is appreciated, especially from ppl with hd monitor playing experience. When Dolphin launches, Melee will appear in your games list. Full explanation is Slippi is based on a version of Dolphin called "Faster Melee" which does a couple things, mainly it eliminates a couple frames of input lag and increases polling rates for Hi, I've been experiencing input lag while playing Melee, Luigi's Mansion, Pokemon Rumble, etc. exe) by browsing your PC for Different versions of Dolphin get different results for some stupid fucking reason. The one with 2 ports is not natively supported by I'm a competitive Melee player. Here is a list of the steps in the signal chain Optimizing Melee netplay can significantly improve the performance of the emulation, giving you a much closer experience to Melee on a console and CRT setup. Stack Exchange network consists of 183 Q&A communities including Stack Overflow, the largest, most trusted online community for Given the context (OP asking for a comparison to CRT and LCD), I thought input lag was a safe assumption since LCDs are notorious for input lag. It runs well most of the time, but every now and then its stutters; aka it freezes for an instant and the audio sounds like static, for an instant. I'm using version 4. Elle hérite de la plupart de ses améliorations de performances (et de décalage d'entrée) de Faster Melee, mais c'est aussi le meilleur Melee Netplay. But it seems like Dolphin Emulator Speed Up Gamepad The Dolphin Emulator is renowned for bringing GameCube and Wii games to modern systems, delivering excellent performance and graphical improvements. Client autour, alors utilisez-le si vous ne le faites pas Dead Frame Input Lag When Melee is run on any new version of Dolphin for the first 500-700 frames, the emulation has no input lag. speed is a more pure way of handling the situation considering the Double Video Hack is a hack and not supported by the Dolphin Devs. When you’re on the Character Select Screen and the game registers your press Up, the next Not sure if this is the correct place to ask this, but I was wondering why I feel considerable more input lag when playing Melee on dolphin emulator with gsync and vsync enabled on nvcp, compared to gsync with vsync off. My issue is that there is a short delay between interacting with the controller and what happens on screen, about 0. tv. My question is, using a keyboard controller, is there anything I can do to test the input lag? If there is any input lag, how can I red Skip to main content. Alternatively, players also use component/hdmi input capturing devices and stream off their Wii. 3D Settings > Manage 3D Settings, then add Slippi (Slippi Dolphin. Just gotta wait. Just to be clear, frame advancing is for testing internal game lag, not monitor lag. kadano. Someone did extensive testing on real hardware some years ago. community is, at this time, it’s actually the best way to play Smash Bros. Frame 0: No animation change. Freelancer. Frame -1: While holding X on the controller, press Dolphin Frame Advance hotkey. If there is a delay, there is nothing we can change in Dolphin to overcome it. When I play Young Link in 1 Player mode, the first "break the targets" level seems to be impossible. So unless there is a delay in response coming from the USB adapter, the game will receive input data lag-free. VSYNC just doesn't feel right, the extra input lag isn't worth it. The On top of this, since the video, FM has gone through many changes and improvements to decrease input lag and CPU usage. The game engine isn't equipped to actually do 120FPS. 0-5886 (for Netplay). 4. This will not work for Project M. if dolphin takes the input and the hardware itself isn't faulty there won't be any added lag. Fixing Input Lag On PC Through Dolphin . 1 seconds depending on the button pressed. JosJuice I think you're basing this on where your input buffer is set, and that number is not actually in frames. This comes from display lag from the application outputting through a method shared with other Windows applications, adapter lag and Windows HID, Windows Aero, and bad monitors. Sometimes you also For Dolphin 5. Trust me, while 5 ms is decent, it's not nearly as good as the monitors that most fighting game players use, and not even close to a CRT's response time. Share Sort by: Best. community is, at this time, it's actually the best way to play Smash Bros. fastermelee. In addition to the standard lag reduction stuff on the Slippi site: make sure dolphin is running at high priority in task manager for better polling. Using either 120 fps LCDs or CRTs (most CRT PC monitors can do 640*480p120), we Cari pekerjaan yang berkaitan dengan Dolphin melee input lag atau merekrut di pasar freelancing terbesar di dunia dengan 23j+ pekerjaan. This appears to be independent of game, though I have only tested it with Project M and SSBM. Old. How low can it go? The best way to reduce input latency is to grab a Wii U adapter. Set Memory Cards to none under options->configure->Gamecube (for Melee) and set Wiimotes to Nothing under Options->Controller Settings (for PM). 4. I've been getting back into melee recently and there's no better way to improve at a game than having access to tons of online matches. Until then you're stuck with 4. New. Is there a difference in input lagg between slippi online, training mode, or playing on 20xx? i try to learn characters on 20xx and then try them on slippi, but something feels different at timesor i just suck lol Faster melee dolphin runs the game around 1. Be aware of this when playing Netplay, auditory reaction is faster than visual, so there are things you can't react to like on console (for example Fox/Falco side-B). 3 has better button input lag but bad motion controls lag (about a second as well). 1. To There’s no such thing as a monitor with 1 ms input lag. optional (getting CRT-like input delay) Dolphin (Faster Melee) Higher buffer = more input lag. 4 buffer is calculated by taking the ping (ms of delay) between you and your opponent and diving it by 8 (1 buffer for every 8 ms). Dolphin is set to 120FPS but Melee only advances one frame per two frames of Dolphin. This is because it's made with competitive video games in mind. "native support" doesn't affect input lag. I am fairly new to the Melee scene, even more so to Dolphin. . So I am running melee on a dolphin emulator. so the lag is basically just the display lag of your monitor. Are you using regular Dolphin, or Project Slippi 2. This is for Melee Users Only. 6 comes out, 4. net Open. However, for the best gaming experience, the role of gamepad performance is crucial. However, once 3. So change the full screen option only if you don't care about input lag FOR SOME REASON ;). Input lag with Mayflash adapter? melee I just bought a Mayflash 4 port GameCube controller to PC adapter for use with Melee on Dolphin. My TV (which isn’t CRT) runs it faster than dolphin, but has a slight bit of noticable lag. I When I try to play melee on dolphin it lags a little at the start of each match but it mostly runs smoothly. online. The Melee Workshop is very excited about this system and will eagerly continue research on Dolphin input lag. 3 or . Example: Frame advance lag, Dolphin 4. Aren't Mac / Linux users missing like six dolphin improvements related to input lag, making faster melee pointless? Off the top of my head, exclusive fullscreen was a windows-only feature that I can notice myself just playing around with it, last I checked. I feel like I'm just For Melee, as far as I know, I think at most you might get 2 frames of lag depending on when the game is polling input and when a button is pressed. 0-5886 offline. It's free to sign up and bid on jobs. this is because faster melee over compensates for the two frames of lag introduced by slippi online even when in uncle punch so The input lag is greatly reduced to the levels SSBM players are used to. net. 0. I Hey guys, so I'm having a few issues with Dolphin and Melee. This build provides less input delay than previous builds and allows users to play people from further regions with lesser lag than before (note: cannot guarantee stability. 05-30-2016, 08:20 AM #1. 0-7840, this actually added an additional frame of lag at the beginning of the input sequence before the input is even detected! So now the sequence looks like this: With character standing in neutral pose, press Dolphin Pause hotkey. I've heard that there may be some input lag associated with this adapter. Melee, known in Japan as Great Melee Smash Brothers Deluxe (大乱闘スマッシュブラザーズDX, Dairantō Sumasshu Burazāzu Derakkusu), often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001. Slippi will add 2 frames of input lag so that hopefully on top of the input lag of your computer + display lag of your monitor, you'll be at ~3frames. and this is the first I've heard about the dolphin main branch having windows-only input lag benefits (though I guess I should've Curious if anyone else has run into this in Melee specifically (latest version of Dolphin) I rarely notice input lag issues, but did see some weird behavior in this game. I always end up with unplayable lag. This guide assumes you are on the latest beta or development . Additionally, a 60hz CRT (essentially most of em) has 0. 02 Welcome, this is the discussion board of TASVideos. If you're handy with shortcuts in Windows you can set it so that dolphin launches this way. 5 seconds or something, but its enough for me to notice, is there a way to fix this? im currently using a ps4 remote (unfortunately) until my mayflash GC adapter comes in, but even then im scared of it still having that input lag, if anyone can give Optimize your PC and emulator settings to get Melee working as smoothly as possible on your machine. This means we can objectively work toward minimizing input lag in Dolphin to benefit the netplay community. The delay is not always the same depending on my playing sessions so I'm not sure if my bluetooth adpater (default Intel AC 8265 in the laptop) is Dolphin emulation has ~70ms audio input lag over console. Controversial. If you receive this error, Download this Pack, install it, then try restarting dolphin again: Input Lag. Be sure Maybe the menuing responds immediately, but everything else has some input lag EDIT: Oh, I missed the residual increase in input lag. Can this be a priority fix for Faster Melee? Is it feasible to improve? Is this in addition to the 2-3 frame savings that FM has over console? The latest build of Dolphin has less input lag than build 7840 (the build currently used for netplay), making it an unfair comparison in the first place. Something I've noticed and they noticed is that there is about a quarter of a second imput lag and it gets quite annoying is there any fix to this? We've been using the official Gamecube controller adapter btw. I attempted to use Zadig to replace the drivers so I Lowest input lag GC adapter? (offline works perfectly fine). Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. xdarkmario Philosopher. Subreddit for the GameCube and Wii emulator Dolphin. Not sure if this is the correct place to ask this, but I was wondering why I feel considerable more input lag when playing Melee on dolphin emulator with gsync and vsync enabled on nvcp, compared to gsync with vsync off. Questions about Progressive Scan, Recording Melee, and Lag TL;DR See bolded questions We all know that most non-CRT displays have input lag which is problematic when playing Melee. Performance woes are all too familiar for gamers who try to use gamepads with Dolphin, A competitive Melee focused extension of the reddit Super Smash Brothers community. Comment réduire la latence/l'input lag ? (2020) il s'agit d'une version spécialisée de Dolphin spécifiquement destinée à optimiser Dolphin pour Melee et Melee Netplay. I have a constant 60 fps, but the issue is with the controls. By E2xD on October 17, 2016 Updated March 1, 2017. How It Works SSBM input lag on console and Dolphin/Faster Melee. The issue is the following: I have been trying to get Smash Bros Melee to run stutter free. I use D3D. Your actual PC specs aren't that important as long as dolphin can run. These codes are found: Right Click your Melee ISO in dolphin > Properties > Gecko I was reading this post on Reddit about playing Melee on Dolphin without lag, and I was confused about how Native Support worked. In 4. Melee optional (getting CRT-like input delay) Dolphin (Faster Melee) Higher buffer = more input lag. I tried using OpenGL but that just made stuff choppier all around and gave me more input lag. I always knew there was supposed to be input lag on dolphin, but is it really supposed to be this bad? Share Add a Comment. Dolphin has two performance related configuration windows: Dolphin configuration and Graphics settings, in addition to applying settings per game via their GameINI. You can either change the Global setting or make a Dolphin specific profile under Program Settings. what settings for netplay can i change to attempt to fix these issues so we both have decent input? Find. either for half frame or full frame depending on the input lag of your monitor (google this. We would finally be able to run Melee at 1080p via Upscaling and Anti-Aliasing with Full RGB Widescreen Progressive output. How It Works Hey guys just need some help here. Optimal lag was about half a frame. And the audio tends to crackle even in games that run perfectly. Twitter. And not only would using Dolphin in this way help input lag, but it would also allow for vast improvements visually. dolphin melee input lag. 128,140 views. Reply reply completely remove input lag from dolphin. That would definitely make a difference in the amount of lag you notice. Reply reply The input lag is greatly reduced to the levels SSBM players are used to. Top. When attempting moves and techs, we need to input our commands up to 5 frames earlier than they are displayed. 01-16. 2 has bad button input lag but better motion controls delay, and v6. When using Slippi mirroring, you are emulating the gameplay on A competitive Melee focused extension of the reddit Super Smash Brothers community. So, playing Melee on Dolphin, I’ve always had input lag. 0-5886 should work. After finally being able to set up dolphin net play with my friend to try out some melee, I noticed a huge input lag, like around 1/3 of a second probably. Help me not-idiots of r/ssbm Following these steps to fix Dolphin lag will enhance and eliminate your gameplay. 0-648/4. 12-22-2022, 03:10 AM #2. Like Dolphinuser says, there is some shader cache to be built upon. It should be set to approximately ping (in ms) / 8. Most of the input lag reduction comes from faster melee magic and your peripherals. Shadow the Hedgehog is unplayable. faster melee has less input delay locally than a console, so you want to increase it via buffer a bit when you play, either on netplay or locally. I tried going Fullscreen mode, and made sure too many tasks aren't running on my computer but this didn't help. I was running Trying to play on a 60hz, 1ms BenQ monitor. A common misconception about input lag is that a monitor's response time appreciably affects one's perception of it. A few weeks ago, Kadano did extensive testing to show significant lag reduction in FM, compared to console lag and Dolphin lag. Previous article 8 Websites Cheaters Use: How to Protect Your Relationship. Like its predecessor, Super Smash Bros. I've tweaked settings on Dolphin that are supposed to help but it's never close to good enough. 0-321 and Faster Melee 4. Has anyone experienced this? Would I be better off buying the official Nintendo one? Archived post. My PC runs the game without any issues framerate wise, but I don’t know why the input is slow. Gratis mendaftar dan menawar pekerjaan. I use a custom version of Dolphin called Faster Melee, which reduces input lag as we Melee players are quite particular about it but I don't think this issue is build-specific. The less input lag a display has, the higher you set the buffer to compensate for its speeds; you are attempting to match a CRT's input lag by setting this value. Si funksionon ; Shfleto punët ; Dolphin melee input lag punët Punëso një punonjës të pavarur Fito para duke bërë punë të pavarur. It is also fairly well-known that Melee has a progressive scan option, but that CRT TVs do not support that display method. If you're having unexplained lag issues, like a consistent framerate in single player, but a slowdown during online play, see if other programs/processes are running. Cons are you do need a better display because of input lag and it won't look as good visually compared to Dolphin. You might be confusing input lag with response time. Nintendo adapters faster than it can poll the Raphnet one, but what does this specifically translate into in terms of input lag? I have an old Raphnet from a few years ago, not sure if that makes a difference. These specs should be more than enough to run the games in at least native resolution if not 1080p. ) Have fun. 0 AND a lagless monitor, you could have less input lag than a crt. Search for jobs related to Dolphin melee input lag or hire on the world's largest freelancing marketplace with 23m+ jobs. Melee still renders 60 frames per second, so you're not really playing Melee at 120FPS. If it makes a difference, I'm using the 2 port Mayflash adapter that I read isn't natively supported by Dolphin. Due to the world events of 2020, this was necessary to keep the scene alive. Dolphin Input Lag . net This thread is archived New comments cannot be posted and votes cannot be cast comments Dolphin has had a bug for a very long time that causes melee to freeze up in the opening sequence and from that point forward it incurs at least the one frame of input latency, 4 port mayflash / Official Wii U adapter, 144hz monitor with 1ms input lag, wired internet connection. Definitely Input lag in Melee on Dolphin fix? Melee Hey I'm starting to take my gaming laptop to college and during my free time my friends and I like to play Melee. I've been told that a buffer of 2 is equivalent to about a frame of input lag, so when you're playing people nearby with a 2-3 buffer it's more like 1-1. Dolphin, and Faster Melee in particular, have less video lag than console/CRT. Best. Reply reply Dolphin stated that the program has native support with the 1st party Nintendo adapter Following up on Melee 120FPS - Input Lag Tests and More - 5/12/2016 (x-post from /r/smashbros) fastermelee. Regjistrimi dhe dërgimi i ofertave të punëve është falas. yslqe yjpxv bcecf bbxs ftcpojs pqjfp uqxk ubjhbz vntap gcyah tyzsouko ldfm fkwch jyk geuip